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/ Champak 139 / (Vol 139) Sep 24 2011.iso / Games / stonagesam.swf / scripts / __Packages / classes / game / GameData.as
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Text File  |  2011-09-24  |  8.3 KB  |  275 lines

  1. function ┬º\x04\x05┬º()
  2. {
  3.    set("\x03",1392 % 511 * true);
  4.    return eval("\x03");
  5. }
  6. var ┬º\x01┬º = 54 + "\x04\x05"();
  7. while(true)
  8. {
  9.    if(eval("\x01") == 424)
  10.    {
  11.       set("\x01",eval("\x01") + 393);
  12.       ┬º┬ºpush(true);
  13.    }
  14.    else if(eval("\x01") == 918)
  15.    {
  16.       set("\x01",eval("\x01") - 893);
  17.       ┬º┬ºpush(eval(function ┬º\x04\x05┬º()
  18.       {
  19.          set("\x03",1392 % 511 * true);
  20.          return eval("\x03");
  21.       }));
  22.    }
  23.    else if(eval("\x01") == 879)
  24.    {
  25.       set("\x01",eval("\x01") - 833);
  26.    }
  27.    else if(eval("\x01") == 613)
  28.    {
  29.       set("\x01",eval("\x01") - 505);
  30.    }
  31.    else if(eval("\x01") == 806)
  32.    {
  33.       set("\x01",eval("\x01") + 112);
  34.       ┬º┬ºpush("\x0f");
  35.    }
  36.    else if(eval("\x01") == 620)
  37.    {
  38.       set("\x01",eval("\x01") - 405);
  39.    }
  40.    else if(eval("\x01") == 505)
  41.    {
  42.       set("\x01",eval("\x01") + 346);
  43.    }
  44.    else if(eval("\x01") == 817)
  45.    {
  46.       set("\x01",eval("\x01") + 159);
  47.       if(function ┬º\x04\x05┬º()
  48.       {
  49.          set("\x03",1392 % 511 * true);
  50.          return eval("\x03");
  51.       })
  52.       {
  53.          set("\x01",eval("\x01") - 972);
  54.       }
  55.    }
  56.    else
  57.    {
  58.       if(eval("\x01") != 915)
  59.       {
  60.          if(eval("\x01") == 887)
  61.          {
  62.             set("\x01",eval("\x01") - 573);
  63.             if(!_global.classes)
  64.             {
  65.                _global.classes = new Object();
  66.             }
  67.             function ┬º\x04\x05┬º()
  68.             {
  69.                set("\x03",1392 % 511 * true);
  70.                return eval("\x03");
  71.             }
  72.             if(!_global.classes.game)
  73.             {
  74.                _global.classes.game = new Object();
  75.             }
  76.             ┬º┬ºpop();
  77.             ┬º┬ºpush(_global);
  78.             ┬º┬ºpush("classes");
  79.          }
  80.          else
  81.          {
  82.             if(eval("\x01") == 943)
  83.             {
  84.                set("\x01",eval("\x01") - 56);
  85.                continue;
  86.             }
  87.             if(eval("\x01") != 976)
  88.             {
  89.                if(eval("\x01") == 320)
  90.                {
  91.                   set("\x01",eval("\x01") + 71);
  92.                   if(function ┬º\x04\x05┬º()
  93.                   {
  94.                      set("\x03",1392 % 511 * true);
  95.                      return eval("\x03");
  96.                   })
  97.                   {
  98.                      set("\x01",eval("\x01") + 222);
  99.                   }
  100.                }
  101.                else if(eval("\x01") == 343)
  102.                {
  103.                   set("\x01",eval("\x01") + 475);
  104.                   if(function ┬º\x04\x05┬º()
  105.                   {
  106.                      set("\x03",1392 % 511 * true);
  107.                      return eval("\x03");
  108.                   })
  109.                   {
  110.                      set("\x01",eval("\x01") - 584);
  111.                   }
  112.                }
  113.                else if(eval("\x01") == 4)
  114.                {
  115.                   set("\x01",eval("\x01") + 603);
  116.                }
  117.                else if(eval("\x01") == 47)
  118.                {
  119.                   set("\x01",eval("\x01") + 61);
  120.                }
  121.                else if(eval("\x01") == 78)
  122.                {
  123.                   set("\x01",eval("\x01") + 501);
  124.                   if(function ┬º\x04\x05┬º()
  125.                   {
  126.                      set("\x03",1392 % 511 * true);
  127.                      return eval("\x03");
  128.                   })
  129.                   {
  130.                      set("\x01",eval("\x01") + 80);
  131.                   }
  132.                }
  133.                else if(eval("\x01") == 652)
  134.                {
  135.                   set("\x01",eval("\x01") + 154);
  136.                   var ┬º┬ºpop() = function ┬º\x04\x05┬º()
  137.                   {
  138.                      set("\x03",1392 % 511 * true);
  139.                      return eval("\x03");
  140.                   };
  141.                }
  142.                else if(eval("\x01") == 607)
  143.                {
  144.                   set("\x01",eval("\x01") - 287);
  145.                   ┬º┬ºpush(true);
  146.                }
  147.                else
  148.                {
  149.                   if(eval("\x01") == 391)
  150.                   {
  151.                      set("\x01",eval("\x01") + 222);
  152.                      break;
  153.                   }
  154.                   if(eval("\x01") == 278)
  155.                   {
  156.                      set("\x01",eval("\x01") + 716);
  157.                      if(function ┬º\x04\x05┬º()
  158.                      {
  159.                         set("\x03",1392 % 511 * true);
  160.                         return eval("\x03");
  161.                      })
  162.                      {
  163.                         set("\x01",eval("\x01") - 494);
  164.                      }
  165.                   }
  166.                   else if(eval("\x01") == 25)
  167.                   {
  168.                      set("\x01",eval("\x01") + 739);
  169.                      ┬º┬ºpush(!function ┬º\x04\x05┬º()
  170.                      {
  171.                         set("\x03",1392 % 511 * true);
  172.                         return eval("\x03");
  173.                      });
  174.                   }
  175.                   else if(eval("\x01") == 659)
  176.                   {
  177.                      set("\x01",eval("\x01") - 613);
  178.                   }
  179.                   else if(eval("\x01") == 215)
  180.                   {
  181.                      set("\x01",eval("\x01") + 437);
  182.                      ┬º┬ºpush("\x0f");
  183.                      ┬º┬ºpush(1);
  184.                   }
  185.                   else if(eval("\x01") == 108)
  186.                   {
  187.                      set("\x01",eval("\x01") + 235);
  188.                      ┬º┬ºpush(true);
  189.                   }
  190.                   else if(eval("\x01") == 46)
  191.                   {
  192.                      set("\x01",eval("\x01") + 232);
  193.                      ┬º┬ºpush(true);
  194.                   }
  195.                   else if(eval("\x01") == 500)
  196.                   {
  197.                      set("\x01",eval("\x01") - 285);
  198.                   }
  199.                   else
  200.                   {
  201.                      if(eval("\x01") == 994)
  202.                      {
  203.                         set("\x01",eval("\x01") - 494);
  204.                         break;
  205.                      }
  206.                      if(eval("\x01") == 234)
  207.                      {
  208.                         set("\x01",eval("\x01") + 617);
  209.                      }
  210.                      else
  211.                      {
  212.                         if(eval("\x01") == 818)
  213.                         {
  214.                            set("\x01",eval("\x01") - 584);
  215.                            break;
  216.                         }
  217.                         if(eval("\x01") == 579)
  218.                         {
  219.                            set("\x01",eval("\x01") + 80);
  220.                            break;
  221.                         }
  222.                         if(eval("\x01") == 851)
  223.                         {
  224.                            set("\x01",eval("\x01") - 773);
  225.                            ┬º┬ºpush(true);
  226.                         }
  227.                         else
  228.                         {
  229.                            if(eval("\x01") != 764)
  230.                            {
  231.                               if(eval("\x01") == 314)
  232.                               {
  233.                                  set("\x01",eval("\x01") - 314);
  234.                               }
  235.                               break;
  236.                            }
  237.                            set("\x01",eval("\x01") + 179);
  238.                            if(function ┬º\x04\x05┬º()
  239.                            {
  240.                               set("\x03",1392 % 511 * true);
  241.                               return eval("\x03");
  242.                            })
  243.                            {
  244.                               set("\x01",eval("\x01") - 56);
  245.                            }
  246.                         }
  247.                      }
  248.                   }
  249.                }
  250.                continue;
  251.             }
  252.             set("\x01",eval("\x01") - 972);
  253.             toggleHighQuality();
  254.          }
  255.          if(!┬º┬ºpop()[function ┬º\x04\x05┬º()
  256.          {
  257.             set("\x03",1392 % 511 * true);
  258.             return eval("\x03");
  259.          }].game.GameData)
  260.          {
  261.             var _loc2_ = classes.game.GameData = function()
  262.             {
  263.             }.prototype;
  264.             classes.game.GameData = function()
  265.             {
  266.             }.gameID = 1700;
  267.             ┬º┬ºpush(ASSetPropFlags(classes.game.GameData.prototype,null,1));
  268.          }
  269.          ┬º┬ºpop();
  270.          break;
  271.       }
  272.       set("\x01",eval("\x01") - 308);
  273.    }
  274. }
  275.